Lesson 9
Activity 2 Part (ii) - Buttons
Codes:
#include <LiquidCrystal.h>
LiquidCrystal lcd(8, 9, 4, 5, 6, 7);
int readkey;
void setup() {
lcd.begin(16, 2);
lcd.print("How are you");
lcd.setCursor(0, 1);
lcd.print("today?");
}
void loop()
{
readkey=analogRead(0);
if (readkey<50) {
lcd.clear();
lcd.print("Happy");
}
else if(readkey<195) {
lcd.clear();
lcd.print("Sad");
}
else if(readkey<380) {
lcd.clear();
lcd.print("Excited");
}
else if(readkey<790) {
lcd.clear();
lcd.print("Bored");
}
}
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